Namespace Jitter2.Dynamics.Constraints
Classes
- AngularMotor
Drives relative angular velocity about an axis attached to each body.
- AngularServo
Drives body 2 toward a target orientation relative to body 1 using limited torque. Controls three angular degrees of freedom; translation remains free.
- BallSocket
Keeps an anchor point on each body together while allowing all relative rotation.
- ConeLimit
Limits the angle between axes attached to two bodies, leaving twist and translation free.
- Constraint
Base class for constraints that connect two rigid bodies and restrict their relative motion.
- Constraint<T>
Generic base class for constraints that store custom data of type
T.
- DistanceLimit
Keeps the distance between two body anchors within a range, or at a fixed value. For a fixed distance of zero, use BallSocket.
- EllipticalConeLimit
Restricts relative swing to the region between two elliptical cones, leaving twist free.
- FixedAngle
Preserves the relative orientation of two bodies while leaving translation free.
- HingeAngle
Allows relative rotation around a single axis, with optional angular limits. Does not keep the bodies at a shared anchor; use HingeJoint for a complete hinge.
- HingeJoint
Connects two bodies at a shared anchor, allowing relative rotation around one axis. Supports angular limits and an optional motor or servo.
- Joint
Groups constraints into a joint that can be enabled, disabled, removed, or drawn as a whole.
- LinearAxisServo
Drives the signed separation of two anchors along an axis attached to body 1 using limited force. Controls one translational degree of freedom; perpendicular movement and rotation remain free.
- LinearMotor
Drives relative linear velocity along an axis attached to each body.
- LinearServo
Drives an anchor on body 2 toward a target position attached to body 1 using limited force. Controls three translational degrees of freedom; relative orientation remains free.
- PointOnLine
Keeps an anchor on body 2 on a line attached to body 1, with optional limits along the line. Relative rotation remains free.
- PointOnPlane
Limits an anchor on body 2 to a plane or a range of distances from a plane attached to body 1. Movement along the plane and relative rotation remain free.
- PrismaticJoint
Allows two bodies to slide along an axis, with optional distance limits and a motor or servo. Relative rotation can be locked or allowed around the sliding axis.
- TwistAngle
Limits relative twist around axes attached to two bodies, leaving swing and translation free.
- TwistServo
Drives relative twist toward a target angle using limited torque. Controls one angular degree of freedom; translation and swing remain free.
- UniversalJoint
Connects two bodies at a shared anchor, allowing rotation about two axes while constraining twist. Supports an optional motor or servo.
- WeldJoint
Holds two bodies together at a shared anchor and preserves their relative orientation.
Structs
- AngularLimit
Represents an angular limit defined by a minimum and maximum angle. Used by constraints to restrict rotational motion within a specified range.
- ConstraintData
Low-level data for constraints, stored in unmanaged memory.
- LinearLimit
Represents a linear limit defined by a minimum and maximum distance. Used by constraints to restrict translational motion within a specified range.
- SmallConstraintData
Low-level data for constraints that fit within ConstraintSizeSmall bytes.
Enums
- JointDrive
Selects the optional drive created with a joint.