Namespace Jitter2.Dynamics.Constraints
Classes
- AngularMotor
Represents a motor that drives relative angular velocity between two axes fixed in the reference frames of their respective bodies.
- BallSocket
Implements a ball-and-socket joint that anchors a point on each body together, removing three translational degrees of freedom.
- ConeLimit
Limits the relative tilt between two bodies, removing one angular degree of freedom when active.
- Constraint
Base class for constraints that connect two rigid bodies and restrict their relative motion.
- Constraint<T>
Generic base class for constraints that store custom data of type
T.
- DistanceLimit
Constrains the distance between a fixed point in the reference frame of one body and a fixed point in the reference frame of another body. This constraint removes one translational degree of freedom. For a distance of zero, use the BallSocket constraint.
- FixedAngle
Constrains the relative orientation between two bodies, eliminating three degrees of rotational freedom.
- HingeAngle
Constrains two bodies to rotate relative to each other around a single axis, removing two angular degrees of freedom. Optionally enforces angular limits.
- HingeJoint
Constructs a hinge joint utilizing a HingeAngle, a BallSocket, and an optional AngularMotor.
- Joint
Base class for joints, which are composite constraints built from multiple Constraint instances.
- LinearMotor
A motor constraint that drives relative translational velocity along an axis fixed in the reference frame of each body.
- PointOnLine
Constrains a fixed point in the reference frame of one body to a line that is fixed in the reference frame of another body. This constraint removes two degrees of translational freedom; three if the limit is enforced.
- PointOnPlane
Constrains a fixed point in the reference frame of one body to a plane that is fixed in the reference frame of another body. This constraint removes one degree of translational freedom if the limit is enforced.
- PrismaticJoint
Constructs a prismatic joint utilizing a PointOnLine constraint in conjunction with FixedAngle, HingeAngle, and LinearMotor constraints.
- TwistAngle
Constrains the relative twist of two bodies. This constraint removes one angular degree of freedom when the limit is enforced.
- UniversalJoint
Creates a universal joint utilizing a TwistAngle, BallSocket, and an optional AngularMotor constraint.
- WeldJoint
Creates a rigid weld joint between two bodies using a FixedAngle constraint for orientation locking and a BallSocket constraint for positional locking. This effectively removes all relative motion between the connected bodies.
Structs
- AngularLimit
Represents an angular limit defined by a minimum and maximum angle. Used by constraints to restrict rotational motion within a specified range.
- ConstraintData
Low-level data for constraints, stored in unmanaged memory.
- LinearLimit
Represents a linear limit defined by a minimum and maximum distance. Used by constraints to restrict translational motion within a specified range.
- SmallConstraintData
Low-level data for constraints that fit within ConstraintSizeSmall bytes.