Table of Contents

Struct BallSocket.BallSocketData

Namespace
Jitter2.Dynamics.Constraints
Assembly
Jitter2.dll
public struct BallSocket.BallSocketData
Inherited Members

Fields

AccumulatedImpulse

public JVector AccumulatedImpulse

Field Value

JVector

Bias

public JVector Bias

Field Value

JVector

BiasFactor

public float BiasFactor

Field Value

float

Body1

public JHandle<RigidBodyData> Body1

Field Value

JHandle<RigidBodyData>

Body2

public JHandle<RigidBodyData> Body2

Field Value

JHandle<RigidBodyData>

EffectiveMass

public JMatrix EffectiveMass

Field Value

JMatrix

Iterate

public delegate*<ref ConstraintData, void> Iterate

Field Value

delegate*<ref ConstraintData, void>

LocalAnchor1

public JVector LocalAnchor1

Field Value

JVector

LocalAnchor2

public JVector LocalAnchor2

Field Value

JVector

PrepareForIteration

public delegate*<ref ConstraintData, float, void> PrepareForIteration

Field Value

delegate*<ref ConstraintData, float, void>

R1

public JVector R1

Field Value

JVector

R2

public JVector R2

Field Value

JVector

Softness

public float Softness

Field Value

float

U

public JVector U

Field Value

JVector