Class SoftBodyShape
- Namespace
- Jitter2.SoftBodies
- Assembly
- Jitter2.dll
Abstract base class for shapes used in soft body simulations.
public abstract class SoftBodyShape : Shape, IDynamicTreeProxy, IPartitionedSetIndex, IUpdatableBoundingBox, ISupportMappable, IRayCastable, ISweepTestable, IDistanceTestable
- Inheritance
-
SoftBodyShape
- Implements
- Derived
- Inherited Members
Properties
SoftBody
Gets the soft body instance this shape belongs to.
public SoftBody SoftBody { get; }
Property Value
Methods
Distance<T>(in T, in JQuaternion, in JVector, out JVector, out JVector, out JVector, out float)
Finds the closest points between this object and the query shape.
public override bool Distance<T>(in T support, in JQuaternion orientation, in JVector position, out JVector pointA, out JVector pointB, out JVector normal, out float distance) where T : ISupportMappable
Parameters
supportTThe query shape.
orientationJQuaternionThe query shape orientation in world space.
positionJVectorThe query shape position in world space.
pointAJVectorClosest point on the query shape in world space. Undefined when the shapes overlap.
pointBJVectorClosest point on this object in world space. Undefined when the shapes overlap.
normalJVectorUnit direction from the query shape toward this object, or Zero when the shapes overlap. Do not use this to test whether a result was found.
distancefloatThe separation distance between the shapes. Zero when overlapping.
Returns
- bool
trueif the shapes are separated;falseif they overlap.
Type Parameters
TThe query support-map type.
GetClosest(in JVector)
Gets the rigid body closest to the specified position.
public abstract RigidBody GetClosest(in JVector pos)
Parameters
posJVectorThe position in world coordinates.
Returns
- RigidBody
The closest rigid body (vertex) of this shape.
RayCast(in JVector, in JVector, out JVector, out float)
Performs a ray cast against this object.
public override bool RayCast(in JVector origin, in JVector direction, out JVector normal, out float lambda)
Parameters
originJVectorThe starting point of the ray.
directionJVectorThe direction of the ray. Does not need to be normalized.
normalJVectorThe surface normal at the intersection point, or Zero if the ray origin is inside the object. Use the return value, not this parameter, to test whether a hit occurred.
lambdafloatThe distance along the ray to the intersection:
hitPoint = origin + lambda * direction. Zero when the ray origin is inside the object.
Returns
- bool
trueif the ray intersects with the object; otherwise,false. Also returnstruewhen the ray origin is inside the object, withlambdaset to zero andnormalset to Zero.
Sweep<T>(in T, in JQuaternion, in JVector, in JVector, out JVector, out JVector, out JVector, out float)
Performs a sweep test against this object.
public override bool Sweep<T>(in T support, in JQuaternion orientation, in JVector position, in JVector sweep, out JVector pointA, out JVector pointB, out JVector normal, out float lambda) where T : ISupportMappable
Parameters
supportTThe query shape.
orientationJQuaternionThe query shape orientation in world space.
positionJVectorThe query shape position in world space.
sweepJVectorThe query shape translation in world space.
pointAJVectorCollision point on the query shape in world space at the sweep origin. Undefined when the shapes already overlap.
pointBJVectorCollision point on this object in world space at the sweep origin. Undefined when the shapes already overlap.
normalJVectorCollision normal in world space, or Zero if the shapes already overlap. Use the return value to determine whether a hit occurred; do not rely on this being non-zero.
lambdafloatThe time of impact expressed in units of
sweep. Zero if the shapes already overlap.
Returns
- bool
trueif the query shape hits or already overlaps this object; otherwise,false.
Type Parameters
TThe query support-map type.