Namespace Jitter2.SoftBodies
Classes
- BroadPhaseCollisionFilter
A broad-phase filter that handles collisions involving soft body shapes. It delegates collision detection to the narrow phase and registers contacts with the closest rigid body vertices of the soft body.
- DynamicTreeCollisionFilter
Provides a collision filter that rejects pairs of soft-body shapes belonging to the same soft body and pairs of rigid-body shapes attached to the same rigid body. Mixed pairs pass.
- SoftBody
Represents a soft body in the physics simulation. A soft body is composed of vertices (rigid bodies), springs (constraints), and shapes.
- SoftBodySegment
A capsule-shaped collision segment spanning two soft-body vertices. Chains of segments can be used to build ropes and cables.
- SoftBodyShape
Abstract base class for shapes used in soft body simulations.
- SoftBodyTetrahedron
Represents a tetrahedral shape in a soft body simulation.
- SoftBodyTriangle
Represents a triangular shape in a soft body simulation.
- SpringConstraint
Applies a spring force between two anchors to maintain a target distance.
Structs
- SpringConstraint.SpringData
Low-level data for the spring constraint, stored in unmanaged memory.