Class Shape
The main entity of the collision system. Implements ISupportMappable for narrow-phase and IDynamicTreeProxy for broad-phase collision detection. The shape itself does not have a position or orientation. Shapes can be associated with instances of RigidBody.
public abstract class Shape : IDynamicTreeProxy, IPartitionedSetIndex, IUpdatableBoundingBox, ISupportMappable, IRayCastable, ISweepTestable, IDistanceTestable
- Inheritance
-
Shape
- Implements
- Derived
- Inherited Members
Fields
ShapeId
A 64-bit integer representing the shape ID. This is used by algorithms that require arranging shapes in a well-defined order.
public readonly ulong ShapeId
Field Value
Properties
Velocity
Gets the velocity of the entity, used for bounding box expansion.
[ReferenceFrame(ReferenceFrame.World)]
public abstract JVector Velocity { get; }
Property Value
WorldBoundingBox
The bounding box of the shape in world space. It is automatically updated when the position or orientation of the corresponding instance of RigidBody changes.
public JBoundingBox WorldBoundingBox { get; protected set; }
Property Value
Methods
Distance<T>(in T, in JQuaternion, in JVector, out JVector, out JVector, out JVector, out float)
Finds the closest points between this object and the query shape.
[ReferenceFrame(ReferenceFrame.World)]
public abstract bool Distance<T>(in T support, in JQuaternion orientation, in JVector position, out JVector pointA, out JVector pointB, out JVector normal, out float distance) where T : ISupportMappable
Parameters
supportTThe query shape.
orientationJQuaternionThe query shape orientation in world space.
positionJVectorThe query shape position in world space.
pointAJVectorClosest point on the query shape in world space. Undefined when the shapes overlap.
pointBJVectorClosest point on this object in world space. Undefined when the shapes overlap.
normalJVectorUnit direction from the query shape toward this object, or Zero when the shapes overlap. Do not use this to test whether a result was found.
distancefloatThe separation distance between the shapes. Zero when overlapping.
Returns
- bool
trueif the shapes are separated;falseif they overlap.
Type Parameters
TThe query support-map type.
GetCenter(out JVector)
Computes a point deep within the shape, used as an initial search point in GJK-based algorithms.
[ReferenceFrame(ReferenceFrame.Local)]
public abstract void GetCenter(out JVector point)
Parameters
pointJVectorA point guaranteed to be inside the convex hull, typically the center of mass.
RayCast(in JVector, in JVector, out JVector, out float)
Performs a ray cast against this object.
[ReferenceFrame(ReferenceFrame.World)]
public abstract bool RayCast(in JVector origin, in JVector direction, out JVector normal, out float lambda)
Parameters
originJVectorThe starting point of the ray.
directionJVectorThe direction of the ray. Does not need to be normalized.
normalJVectorThe surface normal at the intersection point, or Zero if the ray origin is inside the object. Use the return value, not this parameter, to test whether a hit occurred.
lambdafloatThe distance along the ray to the intersection:
hitPoint = origin + lambda * direction. Zero when the ray origin is inside the object.
Returns
- bool
trueif the ray intersects with the object; otherwise,false. Also returnstruewhen the ray origin is inside the object, withlambdaset to zero andnormalset to Zero.
SupportMap(in JVector, out JVector)
Computes the point on the shape that is furthest in the specified direction.
[ReferenceFrame(ReferenceFrame.Local)]
public abstract void SupportMap(in JVector direction, out JVector result)
Parameters
directionJVectorThe search direction in local space. Does not need to be normalized.
resultJVectorThe point on the shape's surface furthest along
direction.
Sweep<T>(in T, in JQuaternion, in JVector, in JVector, out JVector, out JVector, out JVector, out float)
Performs a sweep test against this object.
[ReferenceFrame(ReferenceFrame.World)]
public abstract bool Sweep<T>(in T support, in JQuaternion orientation, in JVector position, in JVector sweep, out JVector pointA, out JVector pointB, out JVector normal, out float lambda) where T : ISupportMappable
Parameters
supportTThe query shape.
orientationJQuaternionThe query shape orientation in world space.
positionJVectorThe query shape position in world space.
sweepJVectorThe query shape translation in world space.
pointAJVectorCollision point on the query shape in world space at the sweep origin. Undefined when the shapes already overlap.
pointBJVectorCollision point on this object in world space at the sweep origin. Undefined when the shapes already overlap.
normalJVectorCollision normal in world space, or Zero if the shapes already overlap. Use the return value to determine whether a hit occurred; do not rely on this being non-zero.
lambdafloatThe time of impact expressed in units of
sweep. Zero if the shapes already overlap.
Returns
- bool
trueif the query shape hits or already overlaps this object; otherwise,false.
Type Parameters
TThe query support-map type.
SweptExpandBoundingBox(float)
protected void SweptExpandBoundingBox(float dt)
Parameters
dtfloat
UpdateWorldBoundingBox(float)
Recomputes the world-space bounding box.
[ReferenceFrame(ReferenceFrame.World)]
public abstract void UpdateWorldBoundingBox(float dt = 0)
Parameters
dtfloatThe timestep for velocity-based expansion. Default is zero.