Table of Contents

Class ConvexHullShape

Namespace
Jitter2.Collision.Shapes
Assembly
Jitter2.dll

Represents a convex hull shape defined by a set of triangles.

public class ConvexHullShape : RigidBodyShape, IDynamicTreeProxy, IPartitionedSetIndex, IUpdatableBoundingBox, ISupportMappable, IRayCastable, ISweepTestable, IDistanceTestable, ICloneableShape<ConvexHullShape>
Inheritance
ConvexHullShape
Implements
Inherited Members

Constructors

ConvexHullShape(IEnumerable<JTriangle>)

Initializes a new instance of the ConvexHullShape class, creating a convex hull.

public ConvexHullShape(IEnumerable<JTriangle> triangles)

Parameters

triangles IEnumerable<JTriangle>

All vertices defining the convex hull. The vertices must strictly lie on the surface of the convex hull to avoid incorrect results or indefinite hangs in the collision algorithm.

Exceptions

ArgumentException

Thrown when triangles is empty.

InvalidOperationException

Thrown when the convex hull consists of more than MaxValue vertices.

ConvexHullShape(ReadOnlySpan<JTriangle>)

Initializes a new instance of the ConvexHullShape class, creating a convex hull.

public ConvexHullShape(ReadOnlySpan<JTriangle> triangles)

Parameters

triangles ReadOnlySpan<JTriangle>

All vertices defining the convex hull. The vertices must strictly lie on the surface of the convex hull to avoid incorrect results or indefinite hangs in the collision algorithm.

Exceptions

ArgumentException

Thrown when triangles is empty.

InvalidOperationException

Thrown when the convex hull consists of more than MaxValue vertices.

Properties

Shift

Gets or sets the shift applied to the convex hull vertices.

public JVector Shift { get; set; }

Property Value

JVector

Methods

CalculateBoundingBox(in JQuaternion, in JVector, out JBoundingBox)

public override void CalculateBoundingBox(in JQuaternion orientation, in JVector position, out JBoundingBox box)

Parameters

orientation JQuaternion
position JVector
box JBoundingBox

CalculateMassInertia()

Recalculates the mass, center of mass, and inertia tensor from the convex hull triangles.

public void CalculateMassInertia()

CalculateMassInertia(out JMatrix, out JVector, out float)

Calculates the mass and inertia of the shape. Can be overridden by child classes to improve performance or accuracy. The default implementation relies on an approximation of the shape constructed using the support map function.

public override void CalculateMassInertia(out JMatrix inertia, out JVector com, out float mass)

Parameters

inertia JMatrix
com JVector
mass float

Remarks

The inertia tensor is computed relative to the coordinate system origin (0,0,0), not the center of mass.

Clone()

Creates a clone of the convex hull shape. Note that the underlying data structure is shared among instances.

public ConvexHullShape Clone()

Returns

ConvexHullShape

A new instance of the ConvexHullShape class that shares the same underlying data structure as the original instance.

GetCenter(out JVector)

Computes a point deep within the shape, used as an initial search point in GJK-based algorithms.

public override void GetCenter(out JVector point)

Parameters

point JVector

A point guaranteed to be inside the convex hull, typically the center of mass.

SupportMap(in JVector, out JVector)

Computes the point on the shape that is furthest in the specified direction.

public override void SupportMap(in JVector direction, out JVector result)

Parameters

direction JVector

The search direction in local space. Does not need to be normalized.

result JVector

The point on the shape's surface furthest along direction.

UpdateShape()

Updates the shape's cached mass, inertia, and bounding box.

public void UpdateShape()