Namespace Jitter2.Dynamics
Classes
- Arbiter
Manages contact information between two different rigid bodies.
- RigidBody
Represents the primary entity in the Jitter physics world.
Structs
- ArbiterKey
Represents an ordered pair of identifiers used to look up an Arbiter.
- ContactData
Holds up to four ContactData.Contact structs for a single shape-to-shape collision.
- ContactData.Contact
Represents a single contact point between two rigid bodies.
- RigidBodyData
Low-level simulation state for a RigidBody, stored in unmanaged memory.
Enums
- ContactData.Contact.Flags
Flags indicating contact state.
- ContactData.SolveMode
Specifies which velocity components the solver should update for each body.
- MassInertiaUpdateMode
Specifies whether a shape add/remove operation recomputes the body's mass and inertia.
- MotionType
Specifies how a rigid body participates in the simulation.