Table of Contents

Enum ContactData.SolveMode

Namespace
Jitter2.Dynamics
Assembly
Jitter2.dll

Specifies which velocity components the solver should update for each body.

[Flags]
public enum ContactData.SolveMode

Fields

Angular = AngularBody1 | AngularBody2

Update angular velocities of both bodies.

AngularBody1 = 2

Update angular velocity of body 1.

AngularBody2 = 8

Update angular velocity of body 2.

Full = FullBody1 | FullBody2

Update all velocity components of both bodies.

FullBody1 = LinearBody1 | AngularBody1

Update both linear and angular velocity of body 1.

FullBody2 = LinearBody2 | AngularBody2

Update both linear and angular velocity of body 2.

Linear = LinearBody1 | LinearBody2

Update linear velocities of both bodies.

LinearBody1 = 1

Update linear velocity of body 1.

LinearBody2 = 4

Update linear velocity of body 2.

None = 0

No velocity updates.