Enum MotionType
Specifies how a rigid body participates in the simulation.
public enum MotionType
Fields
Dynamic = 0Fully simulated; responds to forces, impulses, contacts and constraints.
Kinematic = 1Moves at a velocity set by the application and can push dynamic bodies. Forces, impulses, and collisions do not change its motion.
Static = 2Remains stationary and can support dynamic bodies. The application can still change its position and orientation directly.