Table of Contents

Enum MotionType

Namespace
Jitter2.Dynamics
Assembly
Jitter2.dll

Specifies how a rigid body participates in the simulation.

public enum MotionType

Fields

Dynamic = 0

Fully simulated; responds to forces, impulses, contacts and constraints.

Kinematic = 1

Moves at a velocity set by the application and can push dynamic bodies. Forces, impulses, and collisions do not change its motion.

Static = 2

Remains stationary and can support dynamic bodies. The application can still change its position and orientation directly.