Table of Contents

Class BoxShape

Namespace
Jitter2.Collision.Shapes
Assembly
Jitter2.dll

Represents a three-dimensional box shape.

public class BoxShape : RigidBodyShape, IDynamicTreeProxy, IPartitionedSetIndex, IUpdatableBoundingBox, ISupportMappable, IRayCastable, ISweepTestable, IDistanceTestable, IDebugDrawable
Inheritance
BoxShape
Implements
Inherited Members

Constructors

BoxShape(JVector)

Creates a box shape with specified dimensions.

public BoxShape(JVector size)

Parameters

size JVector

The full extents of the box in the local x-, y-, and z-directions.

Exceptions

ArgumentOutOfRangeException

Thrown when any component of size is less than or equal to zero.

BoxShape(float)

Creates a cube shape with sides of equal length.

public BoxShape(float size)

Parameters

size float

The length of each side.

Exceptions

ArgumentOutOfRangeException

Thrown when size is less than or equal to zero.

BoxShape(float, float, float)

Creates a box shape with the specified extents in the local x-, y-, and z-directions.

public BoxShape(float sizeX, float sizeY, float sizeZ)

Parameters

sizeX float

The full extent of the box in the local x-direction.

sizeY float

The full extent of the box in the local y-direction.

sizeZ float

The full extent of the box in the local z-direction.

Exceptions

ArgumentOutOfRangeException

Thrown when sizeX, sizeY, or sizeZ is less than or equal to zero.

Properties

Size

Gets or sets the full extents of the box in the local x-, y-, and z-directions.

public JVector Size { get; set; }

Property Value

JVector

Exceptions

ArgumentOutOfRangeException

Thrown when any component of value is less than or equal to zero.

Methods

CalculateBoundingBox(in JQuaternion, in JVector, out JBoundingBox)

public override void CalculateBoundingBox(in JQuaternion orientation, in JVector position, out JBoundingBox box)

Parameters

orientation JQuaternion
position JVector
box JBoundingBox

CalculateMassInertia(out JSymmetricMatrix, out JVector, out float)

Calculates the mass and inertia of the shape. Can be overridden by child classes to improve performance or accuracy. The default implementation relies on an approximation of the shape constructed using the support map function.

public override void CalculateMassInertia(out JSymmetricMatrix inertia, out JVector com, out float mass)

Parameters

inertia JSymmetricMatrix
com JVector
mass float

Remarks

The inertia tensor is computed relative to the coordinate system origin (0,0,0), not the center of mass.

DebugDrawLocal<TSink>(ref TSink, in DebugDrawSettings)

Appends debug triangles in the coordinate system used by SupportMap(in JVector, out JVector).

protected override void DebugDrawLocal<TSink>(ref TSink triangleSink, in DebugDrawSettings settings) where TSink : ISink<JTriangle>

Parameters

triangleSink TSink

The destination for generated triangles.

settings DebugDrawSettings

The visualization settings.

Type Parameters

TSink

Remarks

Override this method to supply custom surface geometry. Rigid-body and affine transforms are applied by the caller. Use outward-facing triangles for closed surfaces. Without an override, the shape is drawn as an approximate surface.

GetCenter(out JVector)

Computes a representative point within the convex hull, used as an initial search point in GJK-based algorithms.

public override void GetCenter(out JVector point)

Parameters

point JVector

A point inside the convex hull.

LocalRayCast(in JVector, in JVector, out JVector, out float)

Performs a local ray cast against the shape, checking if a ray originating from a specified point and traveling in a specified direction intersects with the object. It does not take into account the transformation of the associated rigid body.

public override bool LocalRayCast(in JVector origin, in JVector direction, out JVector normal, out float lambda)

Parameters

origin JVector

The starting point of the ray.

direction JVector

The direction of the ray. This vector does not need to be normalized.

normal JVector

The surface normal at the point of intersection, if an intersection occurs.

lambda float

The ray parameter from the origin to the intersection point. Because direction need not be normalized, this is not necessarily a distance. The hit point is: origin + lambda * direction.

Returns

bool

true if the ray intersects with the object; otherwise, false.

SupportMap(in JVector, out JVector)

Computes the point on the shape that is furthest in the specified direction.

public override void SupportMap(in JVector direction, out JVector result)

Parameters

direction JVector

The search direction in local space. Does not need to be normalized.

result JVector

The point on the shape's surface furthest along direction.