Class BoxShape
Represents a three-dimensional box shape.
public class BoxShape : RigidBodyShape, IDynamicTreeProxy, IPartitionedSetIndex, IUpdatableBoundingBox, ISupportMappable, IRayCastable, ISweepTestable, IDistanceTestable
- Inheritance
-
BoxShape
- Implements
- Inherited Members
Constructors
BoxShape(JVector)
Creates a box shape with specified dimensions.
public BoxShape(JVector size)
Parameters
sizeJVectorThe dimensions of the box.
Exceptions
- ArgumentOutOfRangeException
Thrown when any component of
sizeis less than or equal to zero.
BoxShape(float)
Creates a cube shape with sides of equal length.
public BoxShape(float size)
Parameters
sizefloatThe length of each side.
Exceptions
- ArgumentOutOfRangeException
Thrown when
sizeis less than or equal to zero.
BoxShape(float, float, float)
Creates a box shape with the specified length, height, and width.
public BoxShape(float width, float height, float length)
Parameters
widthfloatThe width of the box.
heightfloatThe height of the box.
lengthfloatThe length of the box.
Exceptions
- ArgumentOutOfRangeException
Thrown when
length,height, orwidthis less than or equal to zero.
Properties
Size
Gets or sets the dimensions of the box.
public JVector Size { get; set; }
Property Value
Exceptions
- ArgumentOutOfRangeException
Thrown when any component of
valueis less than or equal to zero.
Methods
CalculateBoundingBox(in JQuaternion, in JVector, out JBoundingBox)
public override void CalculateBoundingBox(in JQuaternion orientation, in JVector position, out JBoundingBox box)
Parameters
orientationJQuaternionpositionJVectorboxJBoundingBox
CalculateMassInertia(out JMatrix, out JVector, out float)
Calculates the mass and inertia of the shape. Can be overridden by child classes to improve performance or accuracy. The default implementation relies on an approximation of the shape constructed using the support map function.
public override void CalculateMassInertia(out JMatrix inertia, out JVector com, out float mass)
Parameters
Remarks
The inertia tensor is computed relative to the coordinate system origin (0,0,0), not the center of mass.
GetCenter(out JVector)
Computes a point deep within the shape, used as an initial search point in GJK-based algorithms.
public override void GetCenter(out JVector point)
Parameters
pointJVectorA point guaranteed to be inside the convex hull, typically the center of mass.
LocalRayCast(in JVector, in JVector, out JVector, out float)
Performs a local ray cast against the shape, checking if a ray originating from a specified point and traveling in a specified direction intersects with the object. It does not take into account the transformation of the associated rigid body.
public override bool LocalRayCast(in JVector origin, in JVector direction, out JVector normal, out float lambda)
Parameters
originJVectorThe starting point of the ray.
directionJVectorThe direction of the ray. This vector does not need to be normalized.
normalJVectorWhen this method returns, contains the surface normal at the point of intersection, if an intersection occurs.
lambdafloatWhen this method returns, contains the scalar value representing the distance along the ray's direction vector from the
originto the intersection point. The hit point can be calculated as:origin + lambda * direction.
Returns
- bool
trueif the ray intersects with the object; otherwise,false.
SupportMap(in JVector, out JVector)
Computes the point on the shape that is furthest in the specified direction.
public override void SupportMap(in JVector direction, out JVector result)