Struct DynamicTree.RayCastResult
Represents the result of a ray cast against the dynamic tree.
public struct DynamicTree.RayCastResult
- Inherited Members
Fields
Entity
The proxy that was hit.
public IDynamicTreeProxy? Entity
Field Value
Lambda
The ray parameter at the hit: hitPoint = origin + Lambda * direction.
public float Lambda
Field Value
Normal
The surface normal at the hit point, or Zero when the ray origin is inside the hit shape. Do not use this to test whether a hit occurred.
public JVector Normal